
Jenn aSide
Shinigami Miners Test Alliance Please Ignore
15349
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Posted - 2017.03.13 14:06:19 -
[1] - Quote
I only have 2.
Drifters: VERY cool idea, crappy implementation. No NPC except maybe CONCORD should be so hard to kill or so deadly. Drifters are THE worst waste of Time CCP has had since COSMOS.
Oh and we should be able to fly captured Drifter ships.
The Fix: Cut all drifter stats down but 33%. That way a smart PVE player can come up with ways to at least survuve them without needing capital ships.
Farmable and predictable Incursions: Incursions are ok as a general idea, but again it's the implementation.
-They take over a constellation, forcing people to participate, move or stay docked up. NO NPC EVENT should force participation, let people who want to keep mining or mission running do that, let incursion runners have their incursions.
-They incentivise prolonged farming rather than eradicating the menace. People keep the incursion going rather than blapping the MOM as soon as it appears.
-They are so predictable that players have made iron-clad (and boring as hell) "doctrines" to kill them, and they are all the same ie "pirate Battleships + Logi"
-There is no way to express individual initiative in Incursions. Straying from the FC's orders means either death or slower site times (less payout). You can't be in an incursion fleet, notice something no one else has, go off and take care of it and have that work in everyone's favor.
-This last one is what the incursion runners disagree with me about, but so what. Incursions (ie content that forces you to bring logi) are ok in low and null where CONCORD exists, but high sec incursions are unbalanced as hell because of CONCORD. This "double safety" (your own logi + CONCORD) has an odd affect: lots of incursion runners are alts of non-high sec players, it's a way to generate low sec/nullsec level wealth without committing assest to low sec/null sec.
The Fixes:
-Confine incursion effects to the incursion sites themselves, not the whole system/constellation.
-Switch the rewards around to incentivise killing them quickly rather than farming ie the faster you kill the mom, the more everyone who participated gets.
-Randomize spawns more, and create 3 new types of incursion site per level (so tired of TCRC/TTPH/NRFs being the only choices)
-maybe make "side objectives" that small teams or solo pilots can go do while the main fleet does the main site
-Lastly, turn off CONCORD response in high sec incursion sites. |